![]() Once Dex is around the 110-120 area I would then go 4:1 or 3:2 str:vit depending on how you feel about your survivability. This spec is very simple, very effective, and great for new engineersįor allocating stat points I recommend the following:ġ Dex In the early game until you are happy with survivability Extra armor and spot healing is brought by the Heal Bot pet who is basically a persistant buff that has to be re-cast when you switch maps. The defensive nature of this spec is set by starting fights off with Onslaught to reduce incoming damage while waiting for Aegis Procs. Then spend the charge with Flame Hammer attacks. Use high damage and average attack speed weapons such Great Swords and Great Axes with the Heavy Lifting attack speed bonus to auto-attack and quickly build charge. The play style for this build is very simple. Its not concievable to get all of these skills, but depending on what difficulty you are playing and whether your style is more offensive or more defensive you will want to pick and choose accordingly. The list above makes up the secondary skills and is once again in most to least important. The list above makes up the primary skills of the build and should have points allocated as often as possible and are inorder of what I have experienced to be the most important from top to bottom The most dangerous period of this build will be levels 1-20 when your defensive procs and debuffs are not quite frequent enough to garantee good survivability. This build is not for people who prefer to use alot of abilities as many of your skill points will be invested into passive aggressive and defensive skills. This build is based around Flame Hammer being your go to ability for AoE trash killing, Boss Kiting, and just on call big damage. Hi all this a quick rundown a build that, though simple, has been highly effective for me in veteran and elite and I am planning to take it into hardcore mode pretty soon. In the absence of crazy gimmick fights, I basically have to fall asleep at the keyboard to get in trouble.Torchlight 2 Engineer 2H Flame Hammer Build Guide by APaperbackHero The only problem with moments like that is that they make it abundantly clear just how little danger I'm in during normal exploration. Embermage: Staves.Better buffs/debuffs, period. Outlander: Bow, I cant play Outlander with cannons or pistols, I love to use bows. But I came through by the skin of my teeth! Berserker: 2 very fast weapons, most of the times swords. I got down to about 10% health at one point if I hadn't been transmuting extra-large potions, I would've been toast. My magic resistances are just not up to par with my insane Physical Armor, and it became painfully obvious when I was unable to avoid standing in poison and fire. but I never expected to have so little room to maneuver. I don't have force field, because I don't usually generate Charge so it seemed a bit wasteful. Playing Veteran (nb4 elitists) and able to easily solo Level 105 maps at Level 70. I was not prepared to need to stand in a small area while being pelted by ranged attackers and dodging champions. Torchlight 2 Engineer Tank Build Guide by Loot. I'd never seen the Luminous Arena before. ![]() And it was AMAZING! I just got to the Djinn's trials in Act II, and I'd been blasting through with no problems, standing safely out of the way while my mines annihilate things and shrugging off the occasional hit with my 56% block chance. ![]()
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